This week on September 28, marks the re-release of Double Take Comicsâ€™ first wave of ten original books in graphic novel form. Each book contains the first five issues that have been re-edited to bring a better story for the audience. The premise behind all of Double Take Comicsâ€™ is that they all take place during the same unofficial extended universe of George A. Romeroâ€™s 1968 classic, The Night of The Living Dead. Set in 1966 in Evans County Pennsylvania we get to explore the communityâ€™s reaction to the zombie apocalypse. â€œSlab,â€ about a doctor whose experiments take a morbid turn; â€œSoul,â€ where Barb from NIGHT OF THE LIVING DEAD finds herself with a group of survivors; â€œMedic,â€ about a hospital over-run with the dead; â€œHonor,â€ a tale that proves that cops and zombies donâ€™t mix; â€œRise,â€ the curious tale of Johnny Ozarowski at midnight; â€œZ-Menâ€ two federal agents are assigned by Lyndon B. Johnson to deal with the chaos; â€œDedicationâ€ a small market is overrun by; â€œSpringâ€ a beautiful sunny day at the lake goes wrong when some donâ€™t make it out of the water; â€œRemoteâ€ Samantha is locked in a radio station surrounded by zombies; and â€œHomeâ€ is about a small family that must learn how to survive the zombie raid together. The graphic novels will feature new art corrections, edits, and Easter Eggs for those who were finicky about the single issues. If youâ€™re at all a fan or even have any peripheral knowledge of the original source material, or just a fan of zombies in general then this will please your appetite.
The beautiful concept behind Double Takes style is there is no listed reading order, so you can really jump into any one and still get something from a title. Thereâ€™s no forward or anything that mentions these books are all part of this announced â€œUltimate Night of the Living Deadâ€ event despite all of them taking place within miles of each other, and, eventually, thematically touching on the zombie elements. Although the 10 different comic books are under the same universe and tackle the same common threat, each story has their own feeling to it. Z-men and Honor tackle a more serious tone while Dedication and Home go in a more light hearted direction. Although with only reading two or three of these graphic novels the tones may not blend well but when read all together the tones blend well with each other.
One of the complaints from earlier reviews about Double Take Comicsâ€™ were the art and lack of secondary character depth. With the re-editing for the graphic novels the artist have gone and retouched the first issues to be at the same detail as the fourth and fifth issues. Even the order of some of the secondary characters stories have been reshuffled to make the storyline run smoother. I highly recommend for those readers that only read the first issue to pick up at least one of these graphic novels and give them another read. You will not be disappointed with all the changes that have been made to make these comics better reads.
One of the most unique aspects to these comics are some info graphics that you could find during 1966, with the most informative info graphic is a small map in the back that shows where each book is taking place and from there I judged where to begin. Reading all ten collectively, I do recommend that fans of the horror genre pick all of these up to get a comprehensive view of an exciting zombie horror adventure. Find more comprehensive news, creative teams, and universe information at the official double take universe site. With each billed at 10 bucks a pop, they certainly wonâ€™t leave a dent in your wallet.
About Double Take
Sixteen years ago, Bill Jemas played a lead role on the team that transformed Marvel from an insolvent comic book publisher and toy manufacturer into a world-class entertainment company. In 2013, Take-Two Interactive Software hired Jemas to start Double Take.
In conjunction with their graphic novels, 2T has developed the worldâ€™s first native mobile comic book player. Using panels tocreate a stop-motion animation effect to bring each story to life, the mobile player gives readers the optimal digital reading experience.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Companyâ€™s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Source: Take2Games, Double Take Comics