Avatar Sequels Will Mostly Not Be In HFR

Remember HFR? High-frame-rate? Remember when that was supposed to be the next big thing in filmmaking? Peter Jackson really pushed the format with the release of the first Hobbit film, and claimed that it was much closer to reality than what we were used to seeing, as with double the frame rate (48 FPS instead of 24 FPS), it was technically much closer to what our naked eye sees in real life.

But, as it turns out, it seemed to be much ado about nothing, as the trend never really caught on (and it certainly didn’t help that filmmakers themselves didn’t seem to want to take to it either). James Cameron — director of the upcoming Avatar sequels — has always been quite the forward-thinking tech guy, so one couldn’t help but wonder if he’d be using it in his next film. Here’s what he told Collider.

“I mean, I have a personal philosophy around high frame rate, which is that it is a specific solution to specific problems having to do with 3D. And when you get the strobing and the jutter of certain shots that pan or certain lateral movement across frame, it’s distracting in 3D. And to me, it’s just a solution for those shots. I don’t think it’s a format. That’s just me personally… I don’t think it’s like the next 70 millimeter or the next big thing. I think it’s a tool to be used to solve problems in 3D projection. And I’ll be using it sparingly throughout the Avatar films, but they won’t be in high frame rate. But I am curious to see what they came up with.’

RELATED – Matt Damon Turned Down Avatar And Ten Percent Of Profits…

That’s quite interesting to me, as it seems to hint at it only being used where it benefits the film, as opposed to committing one way or another. Cameron then discussed what he thinks doesn’t work in HFR.

“To me, the more mundane the subject, two people talking in the kitchen, the worse it works, because you feel like you’re in a set of a kitchen with actors in makeup. That’s how real it is, you know? But I think when you’ve got extraordinary subjects that are being shot for real, or even through CG, that hyper-reality actually works in your favor. So to me, it’s a wand that you wave in certain moments and use when you need it. It’s an authoring tool.”

I like that. Using the format as a tool rather than a big format. What do you think of Cameron’s comments? Do you agree with him? Let us know down below!

Don’t forget to share this post on your Facebook wall and with your Twitter followers! Just hit the buttons on the top of this page.

—–

Have you checked out LRM Online’s official podcast feed yet The LRM Online Podcast Network, which includes our flagship podcast Los Fanboys, our premiere podcast Breaking Geek Radio: The Podcast, and our morning show LRMornings? Check it out by listening below. It’s also available on all your favorite podcast apps!

Subscribe on: Apple Podcasts |  Spotify  |  SoundCloud | Stitcher | Google Play

SOURCE: Collider

Night Terror Banner   GenreVerse FOR FANBOYS, BY FANBOYS Have you checked out LRM Online’s official podcasts and videos on The Genreverse Podcast Network? Available on YouTube and all your favorite podcast apps, This multimedia empire includes The Daily CoGBreaking Geek Radio: The Podcast, GeekScholars Movie News, Anime-Versal Review Podcast, and our Star Wars dedicated podcast The Cantina. Check it out by listening on all your favorite podcast apps, or watching on YouTube! Subscribe on: Apple PodcastsSpotify |  SoundCloud | Stitcher | Google Play
Share the Post: