– by Campbell Clark

Reviewing video games is a far trickier task than reviewing a film in many ways. When you go see a movie you form an opinion, sure that opinion may change in time and movies can both grow on you and also wane once the excitement has passed. Ultimately what doesn’t change is the movie itself, with video games its extremely hard to gauge an opinion within the timescales required to have your review out there for public consumption. Thus the game must appeal quickly to get good reviews and therefore increased sales.

Here at LRM we have barely scratched the surface of the video games industry, though it’s something we always planned to delve into more. However we tend to write about the entertainment we are passionate about, it is far more interesting for our readers and it’s more fun for us to write as well.

One such passion of mine has been Destiny by Bungie who made their name creating the Halo series for Xbox and I have been playing Destiny 2 when I can, which released on September 6.

Last month, I wrote a small piece on the launch of Destiny 2 and it’s live-action trailer , it was a big game launch and as I said in that article, I was a big fan, and put a ton of hours into the first Destiny game, counting it as perhaps the best co-op gaming experience I have had. So with Destiny 2 out now for around a month, I thought it might be worth really exploring this game…from a more critical standpoint.

Related Article: Watch Destiny 2 Live Action Trailer

You see, Destiny 2 is currently having a bit of an identity crisis. Even though a quick check for online reviews will have you finding many 9/10 and 5/5 reviews. Critics applauded the new cinematic and rich story for the campaign, which was admittedly lackluster in the original. It was easier to access, easier to find friends to play with and frankly easier to get through the content, but if you delve a little deeper into some of the communities like that on Reddit that championed the original game throughout its tenure, you will find a very different tale, and it’s a tale that I fully agree with.

We should start by explaining a few important details about Destiny, which are true of both games.

It’s is a mostly co-operative game against AI enemies (we call this PvE), and it also has a multiplayer component called Crucible, where players compete in standard game modes like Team Death Match and Control Zone/Other objective based games against real human opponents (we call this PvP).

The PvE content is broken down into 2 main categories, Campaign and End Game…or at least it was. The idea with Destiny has always been to balance these things out. Yet this balance is exactly what is causing this identity issue at the moment.

Campaign was supposed to be easily accessible pick up and play linear game play. End Game has so far — other than the Raid — been existing content at a far more challenging and rewarding level.

The balance in the original was ultimately a contrast between a fairly shallow and dull campaign, fantastically deep End Game content and a PvP that felt imbalanced due to Bungie’s desire to have the same abilities and weapons carry over seamlessly from PvE to PvP content. That balance has changed in Destiny 2, we have a very cinematic and story based campaign mode and they have worked to try and balance the PvP side out more. The result — and the major problem most fans are having — is that the End Game content for PvE has been stripped away dramatically.

To avoid overpowered abilities and an imbalance between the best and the rest on PvP, and to try and keep casual gamers engaged after the campaign has finished, Bungie have essentially thrown the hardcore Destiny player that kept the first game alive for 3 years under the proverbial bus. Within a few weeks it became apparent to gamers that the depth in the game just was not there, with criticisms centered on the following areas.

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What Went Wrong?

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