Why Zelda: Link’s Awakening For Switch Has Such A Unique Art Style

This past E3 saw the announcement that Nintendo was hard at work bringing the sequel to The Legend of Zelda: Breath of the Wild to the platform, but it wasn’t the only Zelda game we had a chance to look at. A couple of Nintendo Direct presentations ago, they revealed an interesting-looking remake of Zelda: Link’s Awakening. However, in lieu of the traditional top-down style (or even traditional 3D style), we got something that felt more like hand-made figures than real characters.

One look at Zelda: Link’s Awakening, and it’s clear that a lot of thought and care went into its visual style. But what was the reason behind it? If you’d asked 1,000 Zelda fans, I doubt many would have come to Nintendo with this design in mind. So what was their reasoning behind it?

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Speaking at the Nintendo Treehouse Live during E3, series producer Eiji Aonuma was asked that very question.

“And so when I played the original Game Boy version, it was on this small screen, and it felt like a small world, but very vast as well. So it kind of had this tilt-shift perspective, and so that’s why I thought this miniature diorama art style would be perfect for this game.”

While I have yet to get my hands on this game, I’d say between Aonuma’s explanation and the fact that this entire game is something of a mind-trip, this aesthetic does give it a fitting dreamlike quality. But is it something you want to see yourselves? Let us know your thoughts on the visual style down below!

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SOURCE: Nintendo Treehouse Live

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