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ASSASSIN’S CREED: New Featurette Delves Into One Of Its Big Differences From The Game

Image via 20th Century Fox

Image via 20th Century Fox

Assassin’s Creed is one of those video game franchises that was made for the big screen. Between its beautiful imagery and story-driven narrative, it seemed like a natural fit for an adaptation. The general premise of giving a man the ability to relive his ancestor’s memories is also one with a ridiculous amount of possibility for a film franchise far beyond the scope of the video games.

Yet, like with any adaptation, there are some real differences between the game and the film. Perhaps one of the biggest differences in this particular case is the Animus — which is the means through which our hero lives out his ancestor’s memories. In the video games, the characters usually sit in a reclining chair, and simply hook themselves up. But with the film, they’ve taken a decidedly more visual approach, as you’ve likely already seen in the trailers thus far.

Now, Fox has released a new featurette that delves into the science behind the Animus. Check it out below!

Some changes from source material to film are often pretty terrible, and in many cases, fans are left to wonder, “why did they bother.” However, in the case of the Animus, I think this is the right way to go. If the idea behind the Animus is that the user will be able to retain the muscle memory of the things their ancestor did, it’s not a terrible idea to create a device that actually allows the user to physically act out these events in a synthetic environment.

What do you think of this new take on the Animus? Do you like the changes they made, or are you already attached to the reclining chair? Let us know your thoughts down below!

Assassin’s Creed hits theaters on December 21, 2016.

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SOURCE: 20th Century Fox

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