How Godfall Utilizes PlayStation 5’s New Tech

With the new generation of consoles on the horizon, gamers will be looking to see what special features and updated specs there are, and deciding whether or not it’ll make that likely-$500-pricetag worth the jump. Of course, it all comes down to the games, whether or not they’re fun, and how they go about utilizing the tech in unique ways that make the system a must-have.

This goes for the PlayStation 5 as well. While PlayStation 4 has been an undeniable juggernaut this generation, previous generations have proven that the future is never guaranteed. Last week, we saw the trailer for a new I.P. titled Godfall. The trailer was presented full in-engine, and it really showed off the prowess of the new console (though it’s arguable as to whether or not it truly looks “next-generation.”

But how does the new looter-shooter game actually take advantage of the system? PlayStation Life had a chance to sit down with creative director on the game Keith Lee, and here’s what he had to say.

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“The exceptionally powerful SSD on the PlayStation 5 offers a new level of detail for each individual object as well as seamless loading of our expansiveness world. Our combat is kinesthetic in nature, so the new controller’s “adaptive triggers” and haptic feedback will make moment-to-moment combat feel exhilarating and visceral.”

SSD — or solid state drive — is certainly a big factor this upcoming generation, as it allows unprecedented speed. You only need to look at a laptop with SSD and compare it to one on a standard hard drive to realize it’s a big deal. I’m also interested in these “adaptive triggers,” and what exactly he means by haptic feedback. Will this be something that goes beyond rumble or even beyond the HD rumble that Nintendo has with their Switch?

More importantly, will this actually make the combat feel visceral enough to actually make it a must-have when it eventually does hit stores? It’s a question I’m sure all gamers are starting to ask themselves as the new generation of consoles approaches.

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SOURCE: PlayStation Life

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