How Zelda: The Wind Waker Inspired Star Wars Jedi: Fallen Order

Nothing creative is ever made in a vacuum anymore these days. That’s just a fact of life. We are all so connected with each other and have the ability to procure any piece of media under the sun almost instantly, and as a result, pretty much everything is influenced by everything else. Be it movies, books, or video games — everything out there has become someone’s twist on established tropes or mechanics.

The upcoming AAA title Star Wars Jedi: Fallen Order is no exception. Of course, first of all, it’s a Star Wars game, meaning that it’s already heavily influenced by its namesake. It follows one Jedi’s escape from the infamous Order 66, and though while its style and tone may feel more akin to games like Dark Souls, it has some other unexpected inspirations.

RELATED – Star Wars Jedi: Fallen Order Gameplay Revealed in New Video

Speaking with Variety, Rewspawn Game Director Stig Asmussen said that Legend of Zelda: The Wind Waker was an inspiration.

“It didn’t have anything to do with Star Wars,” Asmussen told the outlet. “It had to do more with what we thought would be good ingredients for making a good combat system. In ‘Wind Waker’ you have so many different tools and abilities and the enemies are designed in a way that they kind of teach you to exploit those abilities.”

So while Dark Souls and Bloodborne‘s combat were big inspirations, they also wanted to incorporate the lighter elements of Wind Waker so they can hit as wide an audience as possible.

But those weren’t the only inspirations. Asmussen also points to Metroidvania titles — titles that generally follow a character exploration of a huge world, and their progression as they learn more skills and obtain more items, allowing them to foray into previously-unreachable areas:

“You can’t really see it so much in the demo because it’s more of a large kind of set-piece demo… but the rest of the game is more about like unlocking different planets and using your ship to go to the different planets and get new abilities to unlock things at the other planets that you’ve already been to.”

Sounds legit to me. Even if the initial first look of this game brought up memories of projects like The Force Unleashed, there is a lot of potential to dive into new territory. What do you think of these inspirations? Let us know your thoughts down below!

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SOURCE: Variety

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