Lucasfilm On Why KOTOR Remake Took So Long

Lucasfilm On Why KOTOR Remake Took So Long

With the recent news surrounding the Star Wars: KOTOR remake , it’s worth asking why this game took so long to resurface? Why remake instead of just devising a whole new game? That’s the question Murphy’s Multiverse posed to Lucasfilm VP for franchise content James Waugh when talking about Star Wars: Visions recently of which Waugh is a producer.

“It’s such a great game. That’s a great question. Again, it’s a remake of my favorite Star Wars game of all time. It’s definitely a part of the Legends impression of Star Wars. I think it took a long time to find the right group [Aspyr] to want to do it well. And I think it was just time to share this moment in Star Wars history with a new audience.”

Those who I have spoken to who played the original KOTOR seem to agree it was something special. Sadly I never had the chance, but I will definitely be keeping an eye on this KOTOR remake for sure.

RELATED: SWKOTOR Remake Is Officially A Go – However Xbox Players Will Have To Wait

Of course, now the KOTOR remake is a go, fans have begun to ask another question. Will the KOTOR remake be canon, or be changed slightly to fit the current canon? In my opinion, Disney must be aware of how popular Revan is as a character. Could the remake be the inroad for Disney to see if the character is popular enough to bring into live-action? Star Wars could definitely do something with that KOTOR era. So far it’s an era that has not been explored much at all outside of the game itself.

The Acolyte will be the furthest back in time Star Wars has gone in live-action when it hits. Even then, we are talking about an era perhaps 100 years prior to The Phantom Menace at most. Whereas KOTOR is set much earlier during the original Sith Wars, before Darth Bane instituted the rule of two.

Are you excited for the KOTOR remake? What changes, if any, are you hoping to see? Thoughts below as always.

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