Back in 2017, Guerrilla Games released Horizon Zero Dawn and I loved it. The world was beautiful, the game had a strong character, Aloy, and the story was really interesting. Also, the gameplay was really freaking cool. I couldn’t wait for a part 2 and Horizon Forbidden West will be here in February, fingers crossed. Guerrilla’s Lead Systems Designer, David McMullen, shares the awesome additions for the Horizon sequel.
New Ways To Explore
Building upon the foundation of Horizon Zero Dawn, we have added a number of new ways to move through the world. Aloy can climb freely on and across huge sections of rocky terrain; even more machine types can be used as mounts; grapple points can be found throughout the environment which allows agile vertical traversal; swimming underwater has opened up a whole new aspect of exploration; and gliding with the Shieldwing provides the ultimate view of the beautiful world of Horizon Forbidden West – not to mention a quick way down from great heights!
Our traversal design decisions were always in service of increasing dynamic interactivity with the world around you. This could be to empower the player to manipulate and destroy their environment with a tool like the Pullcaster; or grapple-launching into a glide with the Shieldwing to set yourself up for a strike from above.
The PS5 Controller
The DualSense wireless controller is heavily featured throughout our mechanics. From the scrape of rubble as you push a crate, to the sensation of an unravelling winch as you use the Pullcaster — with the increased adaptive trigger tension as you pull! We’ve also added extra tactile dimensions to increase both the gameplay value and the feeling of being part of the world Aloy is moving around in; these can be subtle as the sensation of grass brushing around you to indicate you are entering stealth grass, or the pop of the adaptive trigger as you reach maximum draw with a bow. We even use the absence of adaptive tension to help communicate when you’re out of ammo.
One entirely new concept in Horizon Forbidden West is the workbench, where you can upgrade and strengthen weapons and outfits. This unlocks new perks, mod slots, skills, and offers a bigger degree of customization, resistances, and new abilities for players!
The new Horizon Forbidden West features in the gameplay blew me away. Aloy swimming underwater was really amazing, but the Shieldwing surprised me the most. Also, the DualSense controller for the PS5 seems really cool. Although, if you have carpal tunnel, maybe not so much. There’s a lot to look forward to and I’m ready for February to hurry up and get here.
What do think of the new Horizon Forbidden West features? Let me know in the comments.