– by Joseph Jammer Medina

Next weekend will see the release of Tomb Raider, a reboot of the film series that Angelina Jolie made famous, and an adaptation of the rebooted video game franchise of the same name.

You need only look at the trailers for the two different iterations of the character to see that there are some mammoth changes made to the more recent Alicia Vikander-led film, but apart from the aesthetic differences, what can we really expect to change? IGN had a chat with Tomb Raider co-writer Geneva Robertson-Dworet, and in discussing the film, she brings up those early-2000s films.

“We all loved, of course, the Angelina Jolie movies, but we felt like that character felt so badass, and she’s so good at what she does, she knows already, she’s an archaeologist. She knows who she is already, as a person and professionally, and we really wanted to start out with a sort of more relatable, somewhat younger place, where Lara is figuring out who she is over the course of this story, and what she’s made of.”

Robertson-Dworet certainly has a point here. In previous decades, we loved to see bigger, badder, badass leads take on the world almost without breaking a sweat. However, in recent years, having a character be more relatable to the audience has been crucial, because at the end of the day, no one is going to follow someone who has very little room to grow.

Based on what we’ve seen of Tomb Raider so far, Vikander’s version definitely seems much more naive and inexperienced, and while that may make for a less badass character, it can help to make the character more human. In that sense, we can’t help but bring up the 2013 video game reboot. This whole aspect of the character is pulled directly from those cutscenes.

“When I was brought in, it was very much the studio mandate and the producers’ mandate that we should very much lean into the strength of the game. We also got to use some spectacular sequences from the game, because why not? They’re amazing, and they have fans for a reason. And as a fan myself, I was really excited to see a cinematic version of them play out. So things like the plane sequence is, I think, one of the best sequences in the movie, but it also comes from the video game, that was the inspiration, and it’s a homage to that sequence in the game.”

Are you looking forward to seeing a more relatable Lara Croft in Tomb Raider? Let us know your thoughts down below!

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Joseph Jammer Medina is an author, podcaster, and editor-in-chief of LRM. A graduate of Chapman University's Dodge College of Film and Television, Jammer's always had a craving for stories. From movies, television, and web content to books, anime, and manga, he's always been something of a story junkie.