– by Joseph Jammer Medina

Those who have read Ready Player One know that the majority of the story takes place in the OASIS, the virtual reality world that our hero escapes into. Sure, every now and then, we hop into the real world for some much-needed real-world stakes, but by and large, a lot takes place in the digital space.

It also certainly helps that most folks have rigs set up in-home. After all, the last thing you want is to be running around the real world with your visor on, right? Well, that’s what common sense would dictate, and yet, it seems like the film may break out of that into some strange territory.

In a scene from the film, the leading female Art3mis (aka Samantha, played by Olivia Cooked), while in the real world, seems to come across a bunch of people out in the real world with visors on. Here’s what Cooke had to say about the scene:

“My character has stumbled on to the street where she’s seeing all of these people in their work clothes, all ages, all ethnicities who are getting together and locked in their visors. They’re having a huge war, this rampage.”

The shot shown ends up looking like some weird dance routine in the streets, based on teh photo, which you can check out HERE (it’s the fourth one down from the top).

Umm…that’s not exactly the smartest thing to go about utilizing your visors…Additionally, this scene seems to be going for an incredibly preachy message that paints video games in a bit of a negative light as an all-consuming thing that will keep us from enjoying real life. While I get the message, it does seem like a lazy crutch to lean on, especially when it has nothing to do with the original message of the book.

How do you feel about this seemingly nonsensical change from the book? Let us know your thoughts down below!

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  • Broian

    I remember thinking while reading the book about how much they were going to have to change for the movie to work. As he does the different tasks it was very much him alone with a lot of background explanation into what is going on. I bet there was also a balancing act about getting some of the properties lined up.

  • Vector

    “message that paints video games in a bit of a negative light as an all-consuming thing that will keep us from enjoying real life.”

    That message is squarely in the book, although the book was a bit more subtle about it.

    • Kingsley Baconhausen

      I saw it differently. The world in the book was so messed up that OASIS and the games in it were like a refuge for people. Folks could barely afford to exist in the real world so they resorted to doing all their living in-game.

      • Vector

        Our view aren’t contradictory at all. What you say is right, and a big part of the set up for the world of Ready Player One. I was just saying that the message (living solely in the virtual world is unhealthy) is in the book, albeit much subtler.

        Near the end of the book, both Og and Halliday pretty much try to remind the protagonist to value real world relationships.

        Also, to what degree did people checking out of the real world lead to a further deterioration of society? A self-fulfilling prophecy, leading to an ever downward spiral of decay. “Opiate of the masses”, indeed.

Joseph Jammer Medina is an author, podcaster, and editor-in-chief of LRM. A graduate of Chapman University's Dodge College of Film and Television, Jammer's always had a craving for stories. From movies, television, and web content to books, anime, and manga, he's always been something of a story junkie.