Star Wars Battlefront II To Bring Back Microtransactions, Because Irony

EA’s Star Wars Battlefront II has been in the news quite a lot since its release — and it hasn’t been for a good reason. As has been covered extensively by our very own Cam Clark, the game’s “pay to win” mechanics were a problem that plagued the game, and alienated many gamers.

So what’s the end result here?

According to Wall Street Journal tech reporter Sara E. Needleman, Star Wars Battlefront II missed their projections by 3M units. While the game was hoped to get 10M by this time, they’ve only managed to take in 7M (She originally reported it as 9M, but later corrected it to 7M in a later tweet). As of this writing, they are hoping to sell another 1M to 3M by the end of the year, and while this is pretty good by most standards, this is down from the first game’s 14 million total copies sold by the first game.

You can check out her tweet below:

So what does this mean for the game’s future? Well, it’s a bit unclear whether or not this is connected to the game’s underperformance, but Needleman went on to report that EA will be reinstating microtransactions once again “in the next few months.”

This is more than a bit ironic since EA’s finance chief Blake Jorgensen blames the loot box controversy for its underperformance. So stick with me. At least on the surface level, it looks like Star Wars Battlefront II underperformed because of players protesting against loot boxes. Now, in an effort to make up for this underperformance, they are looking to reinstate those loot boxes to fill the void.

Yup, sounds about right.

What do you think about them reinstating microtransactions? Do you think a move like this is always bad, or is it all about execution? Let us know down below!

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SOURCE: Sarah Needleman

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