Ever since filmmakers started to experiment with CG on films, it’s been one giant scramble to get as many CG monsters on the big screen as possible. The mid-2000s through the mid-2015s is littered with the bodies of movies that went way too far into the realm of CGI. Yes, we still have plenty of it these days, but we’re also seeing filmmakers do a great job in mixing and matching how they accomplish their effects through both CG and practical means.
But what about The Witcher. It takes place in a fantastical world, and as we’ve seen in shows like Game of Thrones, it sometimes takes some mad CG in order to sell a moment. While that may ultimately be the case down the line, it sounds like the filmmakers are doing everything they can to avoid that.
Speaking with Premiere Magazine (via Reddit), production designer Andrew Laws said:
“Personally, I don’t want to see the actor play in front of a green screen, talking to a green ball. We wanted something real, even during fighting sequences. Now the audience know when it’s CGI and it can disconnect some of the watchers from the narrative. And the problem is, if you make excellent CGI in one scene, you have to keep the same level of quality for all the others…”
But in addition to keeping things real, there’s another big reason to skew away from CG, as showrunner Lauren Schmidt Hissrich explained.
“It was important for the show to keep an authentic style. A superb video game already exists, and I clearly didn’t want our show to look like it.”
That’s a good point. Already, fans are looking between the video game and the series, some of them disappointed that Henry Cavill doesn’t look like Geralt from the video game series. Clearly, they’re doing their best to differentiate themselves, and I couldn’t be more pleased as a fantasy fan.
But what do you think of these comments? Do you think they can do must of what they need through practical means? Let us know down below!
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SOURCE: Premiere Magazine (via Reddit)