Is The Xbox Series X More Powerful Than The PS5? Microsoft Specs Revealed

As with almost every console generation, it seems like the big companies, Sony and Microsoft, are in a bit of an arms race. This is in spite of the fact that pretty much never has there been an instance where the most powerful system has ended up being the reigning champion of a generation. I guess it could be argued that PS4 managed to win this generation, but with mid-generation console releases like Xbox One X shifting the title of “most powerful console” over to Microsoft, that kinda changes the game a bit. All in all, power has proven to be secondary in terms of its importance behind games themselves.

And yet, gamers continue to flock to the almighty specs when the time comes. Admittedly, it probably has more to do with the fact that gamers are eager to get their hands on any scrap of info so they can best decide which horse they’ll be backing in this coming generation. Microsoft is already leading the back in terms of confirmed console details, and they pulled even further ahead when they released general specs for the Xbox Series X. So, what does it have to offer?

It has 12 teraflops of GPU (graphics processing units). As was previously indicated, this makes it over eight times more powerful than the original Xbox One and twice as powerful as the Xbox One X, which is currently the most powerful console. Also worth noting is that this GPU makes it nearly equivalent to Nvidia’s top-end RTX 2080 Ti graphics card, which launched in 2018. That card offers around 14.2 teraflops, so it’s not half-bad. It may not compete perfectly, but it’s solid. And it’s a bit better than the rumored 9.2 teraflops that the PS5 is rumored to be offering — though that may not be accurate. That being said, all signs do point to Microsoft’s latest likely being the leader in its tech.

RELATED – Xbox Series X Prototype Images May Have Surfaced Online

The console also utilizes a patented form of variable rate shading that “empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.”

The Xbox Series X will also utilize “Hardware-accelerated DirectX RayTracing.” I’m not going to pretend to understand how the hell this is different than normal raytracing, but you can expect this to lead to stellar lighting effects.

“You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real-time as you explore the game world.”

The console will also feature solid-state drive storage, meaning that load times will be fairly zippy. It’ll also have a quick resume feature that “lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.” Their controllers will feature Dynamic latency Input, which will offer quicker response time in the controls.

RELATED – Xbox Series X Name Explained (Sort Of)

And then there is the HDMI 2.1 Innovation that I dare not explain on my own. “We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.”

And, of course, the Xbox Series X will also feature 120 frames per second support, meaning your gameplay experience will only get smoother.

Perhaps most appealing is that the console is backwards compatible with every previous Xbox console, so you’re not just getting the newer library, but all the older ones as well.

Finally, the Xbox ecosystem will feature “Smart Delivery.”

“This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re  playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.”

What do you think of the new console specs? Sound off in the comments down below!

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SOURCE: PCGamesn, Microsoft, Resetera

GenreVerse Have you checked out LRM Online’s official podcast feed yet The Genreverse Podcast Network? This includes our premiere podcast The Daily CoGBreaking Geek Radio: The Podcast, GeekScholars Movie News, Nerd Flix & Chill, Marvel Multiverse Mondays, Anime-Versal Review Podcast, and our Star Wars dedicated podcast The Cantina. Check it out by listening below. It's also available on all your favorite podcast apps! Subscribe on: Apple PodcastsSpotify |  SoundCloud | Stitcher | Google Play

Joseph Jammer Medina

Joseph Jammer Medina is an author, podcaster, and contributor at LRM Online. A graduate of Chapman University's Dodge College of Film and Television, Jammer's always had a craving for stories. From movies, television, and web content to books, anime, and manga, he's always been something of a story junkie.

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