Sony Reportedly wants PlayStation 5 To Be ‘As Easy As Netflix’ — So What Does That Mean?

The new era of video game consoles is on the way. You know what that means? Yes, we’ll be getting more powerful consoles with games that feature better graphics. Load times could be reduced significantly. And yes, we are likely to get some brand-new gimmicks. But let’s not forget that the era of how we get games is also changing. Digital gaming has never been bigger than it is now, and the next logical step in this whole thing is streaming. Without a doubt, Xbox Series X and PlayStation 5 will have their eyes set on that prize.

But how far will they actually take things? Microsoft does seem more invested in the idea of streaming games from across virtually any device, but what about Sony? Can we expect the next PlayStation to really evolve much from what we have on the PS4? If we’re to believe the word of Kotaku reporter Jason Schreier (and author of the book Blood, Sweat, And Pixels), then yes.

“I have heard some fascinating things about the PS5’s operating system like this – one of the pitches they’ve been making to developers is ‘playing a PS5 game should be as easy as Netflix,’” Schreier wrote on the Resetera forums. “They want to make players feel like they can load up the game immediately and know exactly how much time a given activity is going to take them. They want people to feel more inclined to play in short bursts rather than only wanting to turn on the console when they have a few hours to spare.”

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So, what exactly does this mean? Well, I don’t know about you, but I can certainly see his point. Whenever I only have a few minutes to play games, I tend to turn to my Nintendo Switch. I only turn to my PlayStation 4 when I have more than 30 minutes to dedicate to gaming. I’m not sure how, but they hope to make it so that gamers are okay to jump into their system even if they only have a few minutes.

Of course, they may not be able to compete with Nintendo on the portable front, but if they can grab gamers while at home, they could see players playing and buying more games. A lack of friction between the player and the game ultimately creates more incentive to return, so I can understand this approach.

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SOURCE: Resetera

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