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– by Kyle Malone

Every Star Wars fan I know is looking forward to The Mandalorian, the upcoming Disney+ series from Jon Favreau. The series is set to tell the story of a lone gun-slinger in the Outer Rim Territories just trying to make a buck… I mean credit. The show’s episodes will feature several different directors including Dave Filoni (Star Wars: The Clone Wars), Taika Waititi (What We Do In The Shadows), and Bryce Dallas Howard (Jurassic World) who is known for acting more than directing.

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Howard, who is the daughter of Solo: A Star Wars Story director Ron Howard, sat down with Collider (See the full video HERE) to discuss her work on The Mandalorian and one very interesting bit of information pertained to the technology used to make the series.

“It’s really, John Favreau, of course, is known for pushing emerging technology forward. What he did with Jungle Book, what he is doing now with The Lion King. I mean this is really extraordinary, sort of what is possible because of these projects. There were so many times when I would be like ‘It’s okay John we can just do it that way,’ and he’s like ‘I just want to see if its possible, we just need to see if its possible,’ I’m like ‘okay’ and its tested and way more times you find out it is possible and its better.”

At this year’s Star Wars Celebration in Chicago, Favreau and other cast and crew showed some behind the scenes shots that showed how much practical effects are being used in making this show. Practical effects can benefit from advancements in technology every bit as much as CGI can. New cameras, rigs, 3D printing of models, and even materials for props all enhance practical effects.

Howard also mentions a device called “The Volume” which surrounds the person in it with high tech LED screens and allows them to see the world they’re in. I imagine this is a non-VR version of how Steven Spielberg and his crew were able to see The Oasis while filming Ready Player One. The Volume and VR headsets allow directors and cinematographers to see the digital world and objects that will play a part in a scene and helps them set up shot angles, understand the depth of field, and how ratios in size of set pieces will look.

Are you excited about the upcoming show? Do advancements in filmmaking technology give you high hopes for more realism? Let us know in the comments below!

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Source: Collider

Kyle is the Weekend Editor for LRM Online and a business school graduate who loves movies, comics, and video games. He shares his passions with his wife and is raising a next-generation geek.