– by David Kozlowski

The Podcast

In the latest edition of Los Fanboys, Jammer, David, and Eric take a stab at what it’ll take for video game movies to be successful? Why do they, without fail, suck? What can filmmakers do to avoid the typical pitfalls? We delve into that very topic while discussing the latest Tomb Raider trailer.

From there, we hope into the big news pieces of the week, which include topics like Suicide Squad 2’s rumored premise, a potential Black Widow movie, and Rian Johnson debunking a Knights of Ren theory for Star Wars: The Last Jedi.


00:00:00 – Tarantino’s next: what could it be?
00:31:00 – Suicide Squad 2’s rumored premise is a disaster.
00:38:50 – Black Widow movie in the works.
00:45:20 – Denis Villeneuve calls Dune film Star Wars for adults.
00:50:40 – Rian Johnson debunks popular Star Wars theory.
00:58:54 – Peter Parker will be in Venom (rumor).
01:03:00 – What we’ve been watching: The Crown, Stranger Things 2, Molly’s Game, The End of the F***ing world, iZombie.

The Editorial

Tomb Raider returns to theaters — after a fifteen-year break — but is this the film that finally breaks the curse of bad video game movies? Well, the answer depends on what you expect from this oddball genre and whether there’s some kind of mystical formula for getting them right (whatever that means).

Let’s start with the obvious: live-action video game movies are awful.

Related – Tomb Raider: Lara Croft Is A Survivor In New Trailer Tease, Full Trailer Hits Later Today

If there’s a formula for making a great video game movie, few studios have discovered it. Vulture released a list of all 31 (to-date) live-action adaptations, counting down from least-bad-to-absolute-worst, as follows:

31. Mortal Kombat (1995)
30. Super Mario Bros. (1993)
29. Street Fighter (1994)
28. Doom (2005)
27. Lara Croft: Tomb Raider (2001)
26. Far Cry (2008)
25. Resident Evil: Extinction (2007)

I’ll stop there, the evidence speaks for itself. Now, before you (virtually) rip my throat out and argue the merits of Warcraft (2016) or Hitman (2007), I think we can all agree that even the most-accomplished video game movie is deeply flawed. Why is that?

Let’s take a look at Jumanji: Welcome to the Jungle, which I contend is a great video game movie — and it’s not even based on an actual video game. Jumanji succeeds because it embraces the goofy nature of multiple lives, power-ups, and overpowered avatars; the film even displays graphical overlays at key points in the narrative… like an actual video game. It works because everyone is in on the joke. Jumanji knows what it is, and freaking goes for it.

Back to the Tomb Raider reboot, which stars Academy-Award winner Alicia Vikander (The Danish Girl) as Lara Croft. She’s opposed by veteran character actor Walton Goggins (The Shield, Justified), whose star is rapidly ascending. The cinematography is beautiful, the directing seems sharp, the action looks solid, and yet nothing stands out either.

Let’s dig into the trailer and see if we can spot what’s wrong. Croft learns that her late father was pursuing a terrorist organization that was bent on global genocide; she becomes stranded on a remote island, populated by the very terrorists she seeks; she fights back with her wits, fists, and a bow-and-arrow… wait, isn’t this the core premise of The CW’s Arrow?

Video game plots are often derivative so this isn’t Tomb Raider‘s worst sin. However, the film suffers from the same problems plaguing every other live-action video game movie: it takes things way, way too seriously, which misses the entire point of these adaptations.

Consider this early fight scene in Jumanji: Dwayne Johnson’s character — a computer-generated avatar — battles a string of thugs using his unique fighting abilities. He calls out each move in real-time: parry-parry-block-uppercut — you can almost feel the button presses! In that moment, the movie totally nails the feeling of a video game. It’s a crazy fun sequence (and the movie is packed with them).

Tomb Raider is based on an actual video game series, which drops Croft into a survival scenario within a non-linear, open-world environment. Players explore, experiment, and learn through trial-and-error. The film version tells a linear story, wherein the audience passively watches (eating popcorn is not a form of interaction). The game and the movie share character names, visuals, and some set-piece action moments, but that’s about all.

You could apply this analysis to Doom, Silent Hill, or any other recent adaptation.

A final thought: the primary audience for these films are teens and millennials, who live their lives through the Internet and mobile devices. Jumanji essentially employs Augmented Reality (AR) and Virtual Reality (VR) as storytelling devices — progressive filmmaking that jacks right into the unconscious pleasure centers of this audience. Tomb Raider, by contrast, is telling the same, semi-serious, action-adventure beats employed by Mortal Kombat more than 20 years ago. (Feeling old yet?)

The latest Tomb Raider trailer is solid, and the movie will probably be a fun, forgettable time at the movies. However, the filmmakers are missing an opportunity to build on the success of Jumanji: leaning into the silly stuff that makes video games fun. I’m not saying a giant, on-screen health bar or a floating power-up will make Tomb Raider a better movie, but it might make it more fun and representative of the source material.

Do you think Tomb Raider should play it straight or indulge in literal video game tropes? Let us know in the comments down below!

Tomb Raider hits theaters on March 16, 2018.

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SOURCE: Vulture

David Kozlowski is a writer, podcaster, and visual artist. A U.S. Army veteran, David worked 20 years in the videogame industry and is a graduate of Arizona State University's Film and Media Studies.